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Titles by the Same Author
1526300648
Book
Year: 2018
Language: English
Type: Book
Publisher: Wayland
Physical or Electronic: Physical
Note: Originally published: 2017 Python is a great introduction to real-world coding languages. In this book, learn how to write programs that ask questions, draw shapes, throw dice and even build you a clock. As you go, get to grips with key coding concepts like loops, variables and functions. The 'Generation Code' series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations.
32 pages, illustrations (black and white, and colour) ; 27 cm (pbk)

More editions/formats:
1526301032
Book
Year: [2018]
Language: English
Type: Book
Publisher: Wayland
Physical or Electronic: Physical
Note: Originally published: 2017 'I'm an Advanced Scratch Coder' is perfect for those who have mastered the basics of Scratch, and want to try building some more tricky programs before progressing to real-world coding languages. Try writing thirteen different programs in Scratch, and get to grips with key coding concepts like loops, variables and functions. The 'Generation Code' series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers.
32 pages, illustrations (colour) ; 27 cm (pbk)

More editions/formats:
1526301059
Book
Year: 2017
Language: English
Type: Book
Publisher: Wayland
Physical or Electronic: Physical
Note: Originally published: 2017 HTML is one of the most commonly used coding languages in the world - once you've grasped it, the incredible possibilities of the internet lie before you. In this book, learn how to build and customise your own web pages, complete with fancy fonts, funky icons and embedded videos and maps. Once you've mastered HTML, go further and discover how the style language CSS can make your pages look even better.
32 pages, illustrations (colour) ; 27 cm (pbk)

More editions/formats:
1526301083
Book
Year: 2017
Language: English
Type: Book
Publisher: Wayland
Physical or Electronic: Physical
Note: "Build 7 programs"--Front cover Once you learn to code using JavaScript, the world of gaming opens up. In this book, learn how to build brilliant games, from Bone Catcher to Balloon Popper, that entertain and keep score. Along the way, learn core coding and gaming concepts like variables, random numbers, key presses and arrays.
32 pages, illustrations (colour) ; 28 cm (hbk)

1526301113
Book
Year: 2019
Language: English
Type: Book
Publisher: Wayland
Physical or Electronic: Physical
Note: "Build 4 programs"--Front cover Originally published: 2017 Once you learn to code using JavaScript, the world of gaming opens up. In this book, learn how to build 4 brilliant games, from Ghost Maze to Rock Storm, that entertain and keep score. Along the way, learn core coding and gaming concepts like variables, random numbers, key presses and arrays.
32 pages, illustrations (colour) ; 27 cm (pbk)

More editions/formats:
1526308754
Book
Year: 2019
Language: English
Type: Book
Content type: Bibliography
Publisher: Wayland
Physical or Electronic: Physical
Note: "With the all new Scratch 3"--Front cover Find out about the technology that lives in our homes and buildings. Learn about motion sensors, create burglar alarms for your computer that use sound and motion to detect intruders. Each book in this series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!
32 pages, illustrations (colour) ; 28 cm (hbk)

More editions/formats:
1526308800
Book
Year: 2019
Language: English
Type: Book
Content type: Bibliography
Publisher: Wayland
Physical or Electronic: Physical
Note: Originally published: 2019 Recreate the technology that lives in space technology with code. Learn about gravity, create a jetpack game, programme a spaceship's return to Earth and much more! Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!
32 pages, illustrations (colour) ; 27 cm (pbk)

1526308363
Book
Year: [2020]
Language: English
Type: Book
Content type: Bibliography
Publisher: Wayland
Physical or Electronic: Physical
Note: Originally published: 2019 Recreate the technology that lives in robots with code. Learn about sensors, create a robot arm game, program a robot and much more! Each book in this series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected.
32 pages, illustrations (colour) ; 27 cm (pbk)

More editions/formats:
1784937460
Book
Year: 2017
Language: English
Type: Book
Publisher: QED
Physical or Electronic: Physical
Note: Over 20 amazing projects to design, animate and create, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations and 3D drawing, you will be a super-designer by the end of the book!
80 pages, illustrations (black and white, and colour) ; 26 cm (pbk)

1784938408
Book
Year: 2017
Language: English
Type: Book
Publisher: QED
Physical or Electronic: Physical
Note: Fearless Captain Maria's adventure is brought to life by encouraging readers to draw central characters, animate plot lines and create games. With easy-to-follow, illustrated step-by-step instructions, this book introduces key coding concepts through simple and practical tasks - from drawing shapes and giving instructions in code to building games and much more!
31 pages, illustrations (colour) ; 25 cm (pbk)
